Button, Typography scales
complete
N
Nick Andrews
Buttons
The current set of buttons are extensive, but somewhat confusing as there’s not much guidance of when to use which button. Propose we go with a more semantic naming of button variants to give inherent meaning and make it easier for team members when designing; removes some cognitive load. Heavily influenced by IBM Carbon, but, it makes sense.
* Primary
* Secondary
* Tertiary
* Danger
* Ghost
Typography
Similar to buttons. Update the type system scale and specs to be more robust/flexible, but also clear in its use. Adopting a size scale using numbers, starting with 01. Bigger number = bigger size.
label-01
label-02
helper-text-01
helper-text-02
body-01
body-02
body-03
body-04
Kieran Nichols
complete
This has been completed in Forge 3.0 for both buttons and the overhaul of the typography system in general. Dev and design docs will be updated when 3.0 is released.
N
Nick Andrews
in progress